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Aniimo Skills

All 284 skills. Filter by element, type and the Aniimo that learn them.

Skill data is compiled by this site and has not been verified against official sources.

Showing 284 of 284 skills

Aniimo Skills
Skill Element Type Power Cost Learned by
Rock Smash
Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.
Earth Physical 260 0 Grizbo
Ironclad Armament
Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead.
Dark Physical 220 0 Pawney
Blazing Rush
Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.
Fire Physical 209 0 Squashel
Heavy Slam
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
Dark Physical 196 0 Rookey
Rock Ball Blast
Launches a giant rock ball forward. The rock ball rolls over targets in its path and explodes.
Earth Physical 195 0 Waleetle
Wolfpack Onslaught
Summons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage.
Dark Magic 194 0 Inferlupa
Dancing Petals
Spins and releases a storm of petals to attack a target.
Nature Magic 187 0 Irisal
Thunder Lance
Deals multiple hits to targets in a straight line. Targets hit will be [paralyzed] for 3s.
Electric Magic 180 0 Fulmintis
Avian Harmony Ensemble
Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.
Wind Magic 179 0 Cornet
Sonic Boom
Unleashes a sonic blast around itself and instantly fills [Volume].
Nature Magic 176 0 Pomawk
Home Run
Swings the shovel with full force to deliver a powerful strike, dealing damage.
Water Physical 176 0 Panpanta
Boulder Blast
Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.
Earth Physical 175 0 Bouldus
Skyfall
Flies up and dives down to hit the ground, dealing huge amount of damage.
Wind Physical 175 0 Helgon
Meteors
Shoots all the energy contained in the minerals on its back into the air. The energy turns into meteors that fall from above to smash targets.
Earth Physical 175 0 Minespine
Quake Impact
Bursts out of the ground, causing shock waves across a large area.
Earth Physical 173 0 Shrubclaw
Freezing Claws
Deals damage over a large area.
Ice Physical 173 0 Geoclaw
Elegant Waltz
Repeatedly stabs a target with its thorn blade.
Nature Physical 172 0 Thornblade
Falling Star
Jumps up and slams down with a flame-encircled fist, dealing damage to a large area.
Fire Physical 170 0 Scorchhowl
Dimension Rupture
Cleaves through space, dealing heavy Physical damage.
Dark Physical 170 0 Ignitis
Hot Breath
Breathes powerful flames from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff].
Fire Magic 168 0 Infergon
Selene's Judgment
Unleashes Selene’s Judgment on nearby targets, dealing massive damage, evolves into Fennelun, and increases its damage by 15% until combat ends. Also gains 4 stacks of Silvermoon Mark.
Light Magic 167 0 Lunara
Helios' Judgment
Unleashes Helios’ Judgment on nearby targets, dealing massive damage. Evolves into Soleon, increases its own damage by 15% until leaving combat, and gains Ring of the Golden Sun.
Light Physical 167 0 Helion
Comet Aureus
Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage.
Dark Magic 166 0 Stellarys
Breaking Roar
Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.
Nature Physical 165 0 Tuckin
Annihilation Barrage
Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage.
Earth Magic 165 0 Bailite
Annihilation Bomb
Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.
Dark Magic 164 0 Witchin
Torrent Blade
Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.
Water Physical 160 0 Sherro
Wind Bomb Rush
Goes all out, rapidly firing a continuous barrage of wind projectiles.
Wind Magic 157 45 Cornet
Ice Tornado
Turns into an icy tornado to continuously attack its targets.
Ice Physical 155 0 Glynsera
Help! Gracewing!
Instantly heals the whole team for30% of the caster's max HP.
Wind Combat 150 0 Gracewing
Lightning Storm
Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.
Electric Physical 150 0 Dazmand
Burning Sun
The crystal elbow detonates with magma energy, hurling a massive molten boulder that explodes for wide-area damage. Damage increases by2% per stack of Fire Debuff on targets.
Fire Physical 140 0 Magmarex
Lightning Flash
Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.
Electric Physical 135 0 Blazen
Focused Beam
Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.
Nature Magic 120 50 Irisal
Seismic Wave
Continuously releases shock waves, dealing damage every second for 8s.
Earth Magic 120 40 Minespine
Phantom Flame Cannon
Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff].
Fire Magic 100 0 Flamerion
Sea in Wrath
Summons a huge wave toward the target to deal damage. Also increases Water damage for team members by 20% for 30s.
Water Physical 100 0 Piopiota
Thunderfeather Volley
Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunder Wing Stance, fires an additional 5 arrows, and at the end, deals additional explosion damage with 20 Might.
Electric Magic 100 0 Fenmane
Zephyr's Breath
Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.
Wind Magic 92 0 Tromber
Electric Dance Frenzy
Creates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance by 24% for 30s.
Electric Magic 91 0 Besauce
Critical Hit
Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 5% Might.
Earth Physical 90 30 Grizbo
Keep the Fire Bolt going together!
The passion rises, dealing AoE damage and increasing the Fire Elemental Damage of nearby allies by 25% for 30s
Fire Magic 90 0 Little Fire Spirit
Blazing Fist Barrage
Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush].[Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.
Fire Physical 85 30 Squashel
Shadow Cut
Curls into a ball and spins with a blade sticking out, dealing damage.
Dark Physical 85 20 Pawney
Burn Breaker
After charging, unleash a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 30% extra damage.
Fire Physical 84 30 Scorchhowl
Dream Blast
Deals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage by 20% for 30s.
Dark Magic 84 0 Dreaple
Hydro Roll
Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.
Water Physical 83 20 ShellySheldonSherro
Self-Destruction
Continuously increases its voltage and eventually triggers an explosion, dealing wide-area damage and creating an electric field underfoot. Inside the field, Lightning damage increases by 20% for 30s.
Electric Magic 80 0 Luminelle
Thunder Sweep
Rapidly spins into a sweeping kick, dealing AoE damage and pulling nearby targets in front of the user. On hit, increases the team's Lightning critical rate by 20% for 20s.
Electric Physical 80 30 Dazmand
Dark Tide
Gains 15% BREAK Damage Reduction for 20s. If within 10m of a water environment, absorbs water to gain additional stacks of the effect—each puddle absorbed grants one additional stack, up to 4 puddles at once.
Dark Combat 76 20 Piopiota
Charged Blow
Raises its pincers to charge. When fully charged or used again, performs 2 quick swings. The user can move while charging.
Earth Physical 75 30 Shrubclaw
Thorny Defense
Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 15s.
Nature Physical 75 20 BudsquireThornblade
Aqua Defense
Enters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies [Lockdown] to the target for 12s.
Water Physical 75 20 Thornblade
Star Glide
Flies overhead, dropping stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s.
Dark Magic 74 20 Celestis
Chill Glide
Flies while dropping Ice element stars to attack the target for damage. Every 1 hits on a target applies 1 stack of Ice Debuff. After maintaining the skill state for 4s, can attack while moving for 15s.
Ice Magic 74 20 Stellarys
Shooting Star Glide
Flies while dropping stars to attack the target for damage. Hitting the same target 3 times increases the Aniimo’s Energy recovery speed by 10% for 10s. After maintaining the skill state for 4s, can attack while moving for 15s.
Dark Magic 74 20 Stellarys
Aquatic Glide
Flies while dropping Water element stars to attack the target for damage. Each hit reduces the target’s Energy by 3. After maintaining the skill state for 4s, can attack while moving for 15s.
Water Magic 74 20 Stellarys
Water Dash
Dashes at the target, dealing damage and knocking them back.
Water Physical 74 20 SusutaPopota
Fire Kick
Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in flame and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and increases damage by 20% for 20s.
Fire Physical 72 0 EmberpupFlameruffScorchhowl
Surge
Restores HP to the entire team based on 4% of the Aniimo’s max HP. If within 10m of a water environment, absorbs water to boost healing—each puddle absorbed doubles the healing, up to 4 puddles at once.
Water Combat 72 20 Piopiota
Wild Show
Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage.
Nature Magic 70 20 Pomawk
Flowing Water Slash
Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.
Water Physical 70 20 Sherro
Wind Counter
Enters a defensive stance, increasing damage reduction by 30% and immediately counterattacking. If attacked at the moment the skill is cast, additionally increases BREAK efficiency by 20% for 10s and stuns the target for 1.5s.
Wind Physical 69 20 Helgon
Malice Burst
Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by 44% for 20s.
Dark Magic 68 20 Witchin
Oozing Malice
Releases an energy burst around the target, dealing damage to targets hit and reducing healing received by 44% for 20s.
Dark Magic 68 20 Witchin
Overcharged Claw Strike
Claws a target, dealing damage.
Wind Physical 68 20 JawlingHelmwhelpHelgon
Tornado Wind Orb
Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado.
Wind Magic 67 20 Chirpi
Verdant Beam
Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.
Nature Magic 67 20 BudclawShrubclaw
Icy Gravel Dance
Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target.
Ice Magic 67 20 Geoclaw
Stone Ball Cutter
Raises the stone ball and rolls forward, dealing a large amount of damage.
Earth Physical 67 20 BaleetleWaleetle
Ice Ball Cutting
Raises the ice ball and rolls forward, dealing a large amount of damage.
Ice Physical 67 20 BaleetleWaleetle
Fiery Punch
Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might.
Fire Physical 67 10 Lavazar
Crossfire
Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%.
Fire Physical 65 20 Inferlupa
Water Cannon
Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.
Water Physical 65 20 SusutaPopotaPanpanta
Lava Punch
Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might.
Fire Physical 64 20 Magmarex
Spiral Blade
Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 20s.
Wind Magic 62 20 Tromber
Elastic Sword
Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls normal targets in front of itself.
Dark Physical 62 20 Pawney
Lava Breath
Sweeps its breath forward, attacking targets and applying 8 stacks of Fire Debuff.
Fire Magic 62 20 Infergon
Earth Spikes
Generates a line of stone spikes that extend forward, piercing all targets in their path.
Earth Physical 62 20 PebblingGeodebackMinespine
Light Bombardment
Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%.
Light Physical 62 20 Helion
Shooting Star Bombs
Shoots stars to attack a target, dealing damage.
Dark Magic 61 20 Celestis
Stone Ball Drift
Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20s, stacking up to 4 times.
Earth Physical 61 20 BaleetleWaleetle
Blazing Wolf Assault
Summons 2 clones to attack the selected location. Summons 1 extra clone that gains [Super Armor] for 10s while in the [Full Energy] state.
Fire Physical 60 20 Inferlupa
Hunting Pack
Summons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state.
Dark Physical 60 20 Inferlupa
Unbroken Flameruff Spirit
Fires a Flameruff Spirit that ricochets between targets, increasing BREAK efficiency against them by 10% per stack, up to 3 stacks, for 20s. Ricochets 5 times by default. While in the [Full Energy] state, ricochets 7 times.
Dark Physical 60 20 Inferlupa
Vortex of Petals
Generates a large vortex of petals at the feet of the target to attack it.
Nature Magic 60 20 IrisIrisal
Ice Spikes
Creates an ice spike ahead, attacking and [freezing] the target for 1s. Can be used during tunneling. Afterward, dashes forward and emerges from underground.
Ice Physical 60 20 Geoclaw
Scythe Dance
Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.
Dark Physical 60 20 WisptisIgnitis
Forest Whirl
Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.
Nature Physical 60 20 WisptisIgnitis
Frost Tail Strike
Flips forward toward the target and slams the ground with a tail strike, dealing damage. Can consume 10 stacks of [Ice Debuff] to deal 85% extra damage.
Ice Physical 60 15 Glynsera
Dark Wheel Slash
Lift the stone Aniipod and roll forward at high speed, dealing Damage to targets ahead and an additional 400% Damage to Shields.
Dark Physical 60 20 Waleetle
Fiery Charge
Charges at the target to deal damage. If used while flying, dives at the target and stops flying. On hit, gains a shield equal to 5% of max HP for 10s.
Fire Physical 60 20 Infergon
Gale Charge
Rush toward the target, dealing Damage. If used while in Fly state, you'll dive at the target and end Fly. During the charge, reflect incoming flying Projectile ATKs.
Wind Physical 60 20 Infergon
Lunar Eclipse
Pours the power of moonlight onto the target, dealing massive additional BREAK damage based on the Aniimo’s level.
Light Magic 60 20 Lunara
Holy Storm
Spins and leaps into the air, whipping up a storm that pulls targets toward its center while dealing high BREAK damage based on the Aniimo’s level. [Solar Halo] enhances the skill effect, with the final hit dealing an additional 1s stun.
Light Physical 60 20 Helion
Tornado
Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.
Wind Magic 59 20 ChirpiTromberCornetTubster
Thorny Impact
Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.
Nature Physical 57 20 BudsquireThornblade
Lightning Impact
Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.
Electric Physical 57 20 Thornblade
Ice Strikes
Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff].
Ice Physical 55 20 BoneskyFenrierGlynsera
Night Slash
Lunges forward and spins to unleash 3 dark blades to deal damage.
Dark Physical 55 20 BoneskyFenrierGlynsera
Prismana Slash
Lunges forward and spins to create a magic field that fires 3 light blades for 3 hits, dealing damage.
Light Physical 55 20 Glynsera
Bouncy Sling
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
Dark Physical 55 20 Rookey
Leaping Sparks
Throw an empowered fireball that explodes on hit, dealing area Damage and causing the target to take an additional 100% Damage while Shielded for 20 seconds
Fire Magic 55 20 Little Fire Spirit
Lumin Bolts
Fires 3 Light missiles at targets, prioritizing different targets. Applies [Fox Mark] to targets hit, reducing their Light Resistance by 5%. Stacks up to 3 times and lasts 10s.
Light Magic 55 20 Lunara
Gale Guard
Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.
Wind Magic 54 20 Tubster
Shard Impact
Quickly steps back and leaves an Earth-element magic circle at the target’s feet. Rocks continuously fly out of the circle to attack and [Stun] the target for 2s.
Earth Magic 54 20 Witchin
Black Hole Domain
Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.
Dark Magic 54 20 Witchin
Lightning Break
Attacks the targets while break dancing.
Electric Physical 54 20 Dazmand
Swift Retreat
Moves back rapidly, leaving a clone behind that uses Lightning Discharge to attack targets and slow them by 15% for 10s.
Electric Magic 53 20 BulblyVeilfloatLuminelle
Ballistic Guard
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.
Dark Physical 52 20 Rookey
Beat of Passion
Keeps playing, sending sound waves forward to damage targets.
Electric Magic 52 20 Besauce
Fire Orb
Throws an explosive fireball at the target. Press and hold to aim.
Fire Magic 50 20 SparkiFlamerion
Dark Soul
Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo's damage by 1%. Defeating a target with this skill grants a time-limited free recast.
Dark Physical 50 20 Ignitis
Surf
Summons a wave underfoot, rides it toward the target to deal damage, and creates 4 puddles.
Water Physical 50 20 Piopiota
Lightning Dart
Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer.
Electric Magic 50 20 FentuftFenmane
Spark Energy
Hurls an empowered fireball that explodes on impact, dealing area damage and inflicting 2 stacks of [Fire Debuff].
Fire Magic 50 20 Little Fire Spirit
Pause Gust
Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.
Wind Magic 48 15 Tubster
High-Voltage Dash
Charges toward the targets while electrified to deal damage.
Electric Physical 48 20 Bolty
Haunting Choir
Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting a 1s [stun].
Nature Magic 47 20 Tuckin
Torrent Slam
Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s.
Water Physical 47 20 ShellySheldonSherro
Prismana Slam
Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s.
Light Physical 47 20 Sherro
Thunder Slam
Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.
Electric Physical 47 20 Sherro
Leaf Tornado
Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.
Nature Magic 45 20 ChirpiTromberCornetTubster
Water Tornado
Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.
Water Magic 45 20 ChirpiTromberCornetTubster
Hypnotic Cloud Shot
Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of Drowsiness.
Dark Magic 45 20 Dreaple
Tactical Kick
Quickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by 30% for 10s.
Wind Physical 45 20 Eklue
Frost Strike
Strikes targets around itself. Targets hit enter a Frozen state for 2.5s.
Ice Physical 45 20 PomeggPomawk
Jittering Beats
Strikes targets around itself. Targets hit enter a [Silence] state for 4s.
Nature Physical 45 20 PomeggPomawk
Lightning Cross
Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to targets. This skill gains 50% additional critical rate.
Electric Physical 45 20 Blazen
松果风弹
抛出一枚风元素松果,落地时向四周溅射出额外3枚松果碎片,命中的目标会被附加【松果】标记。
Wind Physical 45 15 SquarrelSquashel
松果影弹
抛出一枚暗元素松果,落地时向四周溅射出额外3枚松果碎片,命中的目标会被附加【松果】标记。
Dark Physical 45 15 SquarrelSquashel
Guardbreak Slam
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Dark Physical 45 15 HelmutRookey
Guardbreak Smash
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Ice Physical 45 15 HelmutRookey
Weakening Smash
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Ice Physical 45 15 Pawney
Weakening Slam
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Dark Physical 45 15 Pawney
Wind Tackle
Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s.
Wind Physical 45 15 JawlingHelmwhelpHelgon
Flaming Claws
Casts Flaming Claws to attack at the target. A stronger claw strike can be cast again within 5s. Both 2 claw strikes can consume 2 stacks of [Fire Debuff] from the target to deal extra damage equal to 30% Might.
Fire Physical 45 15 Infergon
Lightning Blade Impact
Hold to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict [Paralysis] on the target for 6s.
Electric Physical 45 20 Fulmintis
Moon Impact
Drops a full moon onto the target, triggering an explosion and dealing damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 10%.
Light Magic 45 15 Lunara
Trick Fire Ring
Launches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take, up to 50% increased damage.
Fire Magic 42 20 SparkiFlamerion
Pebble Kick
Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in rocks and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and applies [Lockdown] to targets hit for 8s.
Earth Physical 40 0 EmberpupFlameruffScorchhowl
Lightning Kick
Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in lightning and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and applies [Paralysis] to targets hit for 5s.
Electric Physical 40 0 Scorchhowl
Starfall
Fires 3 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 15 times.
Dark Magic 40 20 Stellarys
Leaf Slash
Spins leaves around itself, dealing damage for 5.5s.
Nature Magic 40 10 BudclawShrubclaw
Frost Slam
Gathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s.
Ice Physical 40 15 Geoclaw
Healing Rose
Summons a rose that explodes and applies Rose Mark to the target. Rose Mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP.
Nature Magic 40 20 Melloblum
Sparkling Rose
Removes negative effects on the whole team and releases a Light element rose to track and attack the target. The skill has an additional 15% Crit Rate.
Light Magic 40 20 Melloblum
Blasting Roses
Releases petals that track and attack the target. This skill gains 35% extra critical rate.
Nature Magic 40 20 Melloblum
Heavy Tail Strike
Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s.
Fire Physical 40 20 SquarrelSquashel
Water Cannonade
Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.
Water Physical 40 20 Panpanta
Clay Ball
Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect.
Earth Physical 40 10 Bouldus
Electricity Shock
Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks of Lightning Debuff after being hit, applies [Paralysis] for 5s.
Electric Physical 40 20 Dazmand
Gravel Tackle
Ram into the target with your body, dealing Earth damage.
Earth Physical 39 10 Hummin
Plant Charge
Rams into the target with the body.
Nature Physical 39 10 Hummin
Gravel Strike
Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.
Earth Physical 39 10 Tuckin
Off-Key Shock Wave
Teleports all Off-Key Grass units next to the target and unleashes a Tackle attack, dealing damage.
Nature Magic 39 10 Tuckin
Boomerang Blade
Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.
Ice Physical 39 20 BoneskyFenrierGlynsera
Water Cannon
Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.
Water Physical 39 10 Piopiota
Blossoming Moment
Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s.
Dark Magic 38 10 DewyFragrancier
Pinecone Bomb
Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are inflicted with the [Pinecone] Mark.
Fire Physical 38 15 SquarrelSquashel
Earthquake
Stomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts 2s of stun.
Earth Physical 38 20 CubboGrizbo
Rhythm Combo
Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume].
Nature Physical 36 10 PomeggPomawk
The Luminus Gust
Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5s.
Earth Magic 35 10 BudclawShrubclaw
Radiant Dart
Fires a Radiant Dart at the target, dealing damage to targets along its path. Each hit adds 1 stack of [Weak], up to 16 stacks. Each stack reduces healing received by the target by 5% for 20s.
Light Magic 35 20 Fenmane
Lava Breath
Sprays flames at the target in front, dealing damage over time and applying [Fire Debuff] to the target hit.
Fire Physical 35 0 LavazarMagmarex
Turret Mode
Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage.
Earth Magic 35 0 Bailite
Lightning Rush
After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage.
Electric Physical 35 10 Fulmintis
Disruptive Current
Releases a current of electricity, damaging targets ahead.
Electric Magic 34 10 Besauce
Cyclone of Leaves
Attacks with its tail and releases a cyclone of leaves that moves forward. The cyclone generates grassland around the Aniimo, lasting for 20s.
Nature Magic 33 10 Leafy
Electrified Impact
Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.
Electric Physical 33 20 Blazen
Bubble Rush
Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.
Water Magic 32 10 Glacy
Roll Out
Kick forward a rolling mudball that deals AoE damage on impact; hold to aim and lob it.
Earth Magic 31 20 Cozite
Fire Bolt
Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim.
Fire Magic 30 10 EmberpupFlameruffScorchhowl
Lightning Splitter
Fires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, [paralyzes] the target for 5s. Hold the skill button to automatically enter the Fly state after the skill is cast.
Electric Magic 30 10 Cornet
Scream Splitter
Fires multiple Screech Rounds at nearby targets. If multiple projectiles hit the same unit, Cornet's damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast.
Wind Magic 30 10 Cornet
Floral Storm
Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.
Nature Magic 30 13 IrisIrisal
Water Orb
Shoots Water Orbs to attack a target. Press and hold the skill button to aim.
Water Magic 30 10 SkippyPrankyGlacy
Cloud Orb
Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 180% Might.
Wind Magic 30 10 NimbiTurbo
Thunder Bolt
Throws a missile condensed from thunderclouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 120% Might.
Electric Magic 30 10 NimbiTurbo
Nimbi Burst
Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases teammates' damage and BREAK efficiency by 15 for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30.
Wind Magic 30 10 Turbo
Nebula Burst
Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases teammates' Dark damage by 15%% for 20s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased to 30%%.
Dark Magic 30 10 Turbo
Nimbi Attack
Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. When hitting the caster, the Nimbi charges back toward the target.
Dark Magic 30 20 Dreaple
Euphoric Sonic Blast
Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.
Nature Magic 30 0 Hummin
Euphoric Sonic Blast
Lets out a special scream, piercing all enemies ahead and restoring 10 Energy.
Nature Magic 30 0 Witchin
Phantom Barrage
Slams all targets within range that are affected by [Fire Debuff] from a distance. Restores 3.2 EP for each stack of [Fire Debuff] on the target, up to 28.8 EP.
Fire Magic 30 0 Flamerion
Sonar Attack
Fires a Sonar Attack in a cone, dealing damage 10 times to targets within range. The final hit applies Weakness Mark, reducing the Crit Resistance Rate of targets hit by 12% for 5s.
Wind Combat 30 20 Eko
Thorny Rain
Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.
Nature Physical 30 10 Thornblade
Fragrance Marking
Deals damage to the targets in front while marking them with Secret Fragrance for 20s. While the marks are active, Dark-type basic attacks deal 50% extra damage to the targets.
Dark Magic 30 0 Fragrancier
Dark Claw
Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s.
Dark Physical 30 20 Blazen
Splash Shield
Gains a Water Shield equal to 8% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s.
Water Physical 30 20 Panpanta
Rock Tackle
Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.
Earth Physical 30 0 Bouldus
Fanatic Clawing
Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.
Earth Physical 30 10 CubboGrizbo
Claw of Madness
Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.
Dark Physical 30 10 Grizbo
Stone Shell
Fires a stone shell at the target.
Earth Physical 30 10 PebblingGeodebackMinespine
Magma Surge
Drives both claws into the ground, causing underground crystals to burst with lava. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of Fire Debuff, stuns them for 0.4s.
Fire Physical 30 20 Magmarex
Dark Energy Surge
Plunges both claws into the underground crystals, causing an eruption that creates a cone-shaped wave of Dark lava stone spikes surging forward, dealing damage to targets and stunning them for 0.4s.
Dark Physical 30 20 Magmarex
Bubble Blast
Shoots a bubble in the target direction, pushing targets back and dealing damage. Leaves behind a small bubble that lasts 9s (max 3 bubbles can be stored for consecutive casts).
Water Magic 30 10 FahlooErlath
Holy Roar
Unleashes a lion’s roar imbued with holy power to attack targets. On hit, increases the user’s Light damage by 6%, stacking up to 3 times for 20s. [Solar Halo] enhances this skill’s effect, applying 3 stacks each time.
Light Physical 30 10 Helion
Thorny Blessing
Grants Thorny Blessing to the whole team. When dealing Grass critical damage to a target, creates thorns beneath it that deal damage. Triggers up to 1 time every 0.5s for 15s.
Nature Magic 25 30 Melloblum
Dark Dash
Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.
Dark Physical 25 10 WisptisIgnitis
Withering Bloom
Releases a fragrance, dealing damage to targets in range and restoring HP to all team members equal to 的5% of its own max HP. If there is only one target in range, the healing amount is doubled.
Dark Magic 22 20 Fragrancier
Ice Orb
Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.
Ice Magic 20 10 SkippyPrankyGlacy
Glimmer Shot
Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim.
Light Magic 20 10 Glacy
Ice Arc Strike
Arc-shaped sweeping attack dealing Ice damage. Enemies hit that are in the [Weakness Mark] state are additionally afflicted with [Frozen] for 2.5s.
Ice Physical 20 10 EkoEklue
Arc Strike
Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also [stunned] for 2.5s.
Wind Physical 20 10 EkoEklue
Water Arc Strike
Arc-shaped sweeping attack dealing Water damage. Enemies hit that are in the [Weakness Mark] state have 10 Energy stolen from them.
Water Physical 20 10 EkoEklue
Thunder Tail
Channels the power of lightning, swinging its tail to attack targets ahead. This skill gains 50% additional critical rate.
Electric Physical 20 20 Bolty
Lightning Claw
Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate.
Electric Physical 20 20 Blazen
Lightning Discharge
Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2% HP every second.
Electric Magic 20 10 BulblyVeilfloatLuminelle
Hydro Roll
Rolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s.
Water Physical 18 30 Panpanta
Sandstorm Spin
Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost.
Earth Physical 18 10 Waleetle
Vine Entanglement
Launches a circular magic attack around the target. If affected targets are on grass, they are bound by vines and enter a [Stunned] state for 3s.
Nature Magic 16 10 Leafy
Fire Dash
Tackles the target with the power of flame. After casting the skill, gains [Super Armor] for 5s.
Fire Physical 15 10 Ignitis
Healing Impact
Fires an energy beam. Hold the skill key to keep firing, dealing damage to enemies in range and restoring 2% HP per second to allies in range. After 3s of continuous casting, removes negative status effects on self.
Light Magic 15 10 Luminelle
Water Rush
Fires a water jet. Hold the skill key to continuously cast, dealing damage to enemies in range and stealing up to 2 Energy per second from targets. Also restores 2% HP per second to Water element allies in range.
Water Magic 15 10 Luminelle
Withering Bloom
Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled.
Dark Magic 10 20 Dewy
Ice Sphere
Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.
Ice Physical 10 40 Bouldus
Rolling Ball
Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.
Earth Physical 10 40 Bouldus
Defense Mode
Entering Defense Mode grants 20% damage reduction. Generates a shock wave when hit, dealing damage equal to 10 Might.
Dark Physical 10 20 Helmut
Cozite Nest Sentry
Launch Cozite to hover around you. When the Team uses a Skill, it performs a coordinated ATK. Lasts 15s.
Earth Magic 10 10 Bailite
ATK
Wields the power of fire to attack targets at close range.
Fire Physical 6 0 EmberpupFlameruffScorchhowl
ATK
(BREAK) Wields the power of darkness to attack targets at close range.
Dark Physical 6 0 InferlupaHelmutRookey
ATK
Wields dark power to attack targets from a distance.
Dark Magic 6 0 CelestisStellarysDreapleWitchin
ATK
Wields the power of wind to attack targets from a distance.
Wind Magic 6 0 ChirpiTromberCornetNimbiTurboFlutternymGracewing
ATK
(BREAK) Wields the power of wind to attack targets from a distance.
Wind Magic 6 0 Tubster
ATK
Wields the power of grass to attack targets from a distance.
Nature Magic 6 0 IrisIrisalLeafyMelloblum
ATK
Wields the power of water to attack targets from a distance.
Water Magic 6 0 SkippyPrankyGlacyFahlooErlath
ATK
(BREAK) Wields the power of grass to attack targets at close range.
Nature Physical 6 0 HumminTuckinPomeggPomawk
ATK
(BREAK) Wields the power of earth to attack targets at close range.
Earth Physical 6 0 BudclawShrubclawPebblingGeodebackMinespine
ATK
(BREAK) Wields the power of ice to attack targets at close range.
Ice Physical 6 0 Geoclaw
ATK
Wields the power of fire to attack targets from a distance.
Fire Magic 6 0 SparkiFlamerionLittle Fire Spirit
ATK
Wields the power of wind to attack targets at close range.
Wind Magic 6 0 EkoEklue
ATK
Wields the power of grass to attack targets at close range.
Nature Physical 6 0 BudsquireThornblade
ATK
Wields dark power to attack targets at close range.
Dark Physical 6 0 DewyFragrancierWisptisIgnitisPawney
ATK
Wields the power of ice to attack targets at close range.
Ice Physical 6 0 BoneskyFenrierGlynsera
ATK
Wields the power of lightning to attack targets at close range.
Electric Physical 6 0 BoltyBlazenDazmand
ATK
(BREAK) Wields the power of fire to attack targets at close range.
Fire Physical 6 0 SquarrelSquashelLavazarMagmarex
ATK
(BREAK) Wields the power of water to attack targets at close range.
Water Physical 6 0 SusutaPopotaPanpanta
ATK
Wields the power of water to attack targets at close range.
Water Physical 6 0 PiopiotaShellySheldonSherro
ATK
Wields the power of earth to attack targets at close range.
Earth Physical 6 0 BaleetleWaleetleBouldusCubboGrizbo
ATK
Wields the power of lightning to attack targets from a distance.
Electric Magic 6 0 FentuftFenmaneBulblyVeilfloatLuminelle
ATK
(BREAK) Wields the power of wind to attack targets at close range.
Wind Physical 6 0 JawlingHelmwhelpHelgon
ATK
Wields the power of fire to attack targets from a distance.
Fire Physical 6 0 Infergon
ATK
Wields the power of earth to attack targets from a distance.
Earth Magic 6 0 CoziteBailite
ATK
Wields the power of lightning to attack targets at close range.
Electric Magic 6 0 Besauce
ATK
(BREAK) Wields the power of lightning to attack targets at close range.
Electric Physical 6 0 Fulmintis
ATK
Wields the power of light to attack targets from a distance.
Light Magic 6 0 Lunara
ATK
Wields the power of light to attack targets at close range.
Light Physical 6 0 Helion
Thunder Field
Generates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning attack will be hit by an additional Lightning attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8s.
Electric Magic 1 20 FentuftFenmane
Thunder Imprint
Gains [Thunder Imprint]. While active, each hit against a target stores damage on the target, then deals all stored damage when the effect ends. Lasts 8s. If the target has 10 stacks of Lightning Debuff, consumes them to deal 100% extra damage.
Electric Magic 1 30 Fenmane
Shadow Magic
Immediately breaks free of control effects and retreats from the target, leaving a clone behind for 20s. The clone cannot be attacked and mimics the user's basic attacks and skills, dealing damage equal to 20% of the user's damage. Use the skill again to swap places with the clone. The clone is destroyed if it moves more than 20m away from the user.
Dark Combat 0 20 Stellarys
March
Plays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
Wind Combat 0 20 Chirpi
Waltz
Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
Wind Combat 0 0 Tromber
Ceasefire Drum
Creates a field that continuously grants allies within range 35% damage reduction for 7s.
Wind Combat 0 0 Tubster
Healing Water
Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
Water Combat 0 20 SkippyPrankyGlacy
Spring of Life
Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.
Water Combat 0 0 Glacy
Vitality Blooms
Creates a circular magic field underfoot, restoring 2.4 EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby grass into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.
Nature Combat 0 10 Leafy
Lotus Bloom
Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Enhancement for 30s.
Nature Combat 0 0 Leafy
Cloud Shield
Creates a cloud shield to protect itself, absorbing damage up to15% max HP and reducing stamina consumption by15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18% max HP instead, and stamina consumption is reduced by 18% for 30s.
Wind Combat 0 20 NimbiTurbo
Collectible Drop
Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 6% HP.
Wind Combat 0 0 Turbo
Nightmare Devourer
Restores 5% HP to this Aniimo and nearby allies, then absorbs [Nightmare] from nearby targets. Each absorbed [Nightmare] status increases healing by 2%, up to 3 stacks.
Dark Combat 0 20 Dreaple
Draw Nourishment
Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency.Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.
Earth Combat 0 30 Tuckin
Purifying Dance
Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.
Nature Combat 0 20 FlutternymGracewing
Healing Dance
Creates a warm wind zone underfoot that continuously restores HP to the whole team. Over 8s, the amount restored equals 9% of the caster’s max HP, and allies within the zone gain 40% BREAK Damage Reduction.
Nature Combat 0 20 FlutternymGracewing
Phantom Dance
Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.
Dark Combat 0 20 FlutternymGracewing
Wind of Rejuvenation
Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing.
Wind Combat 0 20 FlutternymGracewing
Wind of Regeneration
Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.
Earth Combat 0 20 FlutternymGracewing
Phantomflutter
Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.
Nature Combat 0 20 Gracewing
Detect Weakness
Continuously emits sonar through its tail amplifier to detect the weak points of targets within range. After keeping a target’s weak point centered in the area for 1s, additionally applies Weakness Mark to it, reducing the target’s Crit Resistance by 12% for 20s.
Wind Combat 0 0 Eklue
Target Weakness
Applies Weakness Mark to all targets within view range for 30s. Also reduces targets' Wind Resistance by 20% for 30s.
Wind Combat 0 0 Eklue
Rose Garden
Creates a magic circle beneath itself. Allies within range gain 70%% increased Grass critical damage for 30s.
Nature Combat 0 0 Melloblum
Fragrance Bomb
Flaps its wings to release a fragrance, increasing Dark Elemental Boost for all team members by 20% for 30s. Also [charms] targets within range, leaving them dizzy for a short duration.
Dark Combat 0 0 Fragrancier
Smoke Screen
Deploys a smokescreen that obscures vision. Targets cannot be aimed at through the smoke.
Earth Combat 0 10 CoziteBailite
Spotlight Moment
Channels energy to recharge allies. Lightning-type teammates' basic attack damage increases by 27%, and their BREAK efficiency increases by 16% for 20s.
Electric Combat 0 0 Luminelle
Here Comes the Bubble
Casts a giant bubble, reducing the movement speed of targets within range by 15%and their EP recovery rate by 20%. Also increases the movement speed of allies within range by 15%.
Water Combat 0 20 FahlooErlath
Bubbles
Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores 4 EP. After absorbing a puddle, restores an additional 10 EP.
Water Combat 0 0 Erlath
Crazy Bubbles
Quickly creates 6 bubbles and increases Water damage for teammates by 16% for 30s.
Water Combat 0 0 Erlath
Charged Geyser
Restores 15 Energy and restores 0.8 Energy per second for 12s.
Electric Combat 0 0 Besauce
Lightning Surge
Enhances the blade, increasing skill Crit Rate by 35% for 20s.
Electric Combat 0 0 Fulmintis
Enhanced Light Blade
Grants the blade Light Elemental Boost, increasing skill Crit Rate by 35% for 20s.
Light Combat 0 0 Fulmintis
Inspiration
Ignites flames to inspire the whole team, increasing team Fire Elemental Damage by 15% for 12s.
Fire Combat 0 0 Little Fire Spirit
Treat Feed
Pull out food to Heal a Roster member, restoring HP equal to 8% of the Little Fire Spirit's own HP. If the unit's HP is below 50%/25%, restore HP equal to 12%/16% of the Little Fire Spirit's own HP instead.
Fire Combat 0 30 Little Fire Spirit
Moon-Washed
Bathes in moonlight and recovers 20 EP.
Light Combat 0 0 Lunara
Sun-Kissed
Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP.
Light Combat 0 0 Helion